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Intense and innovative multiplayer FPS with a unique free-running movement system

Intense and innovative multiplayer FPS with a unique free-running movement system

Vote (11 votes)

Program license Full

Developer bethesda

Works under Windows

Vote

(11 votes)

Developer

bethesda

Works under

Windows

Program license

Full

Pros

  • Innovative parkour-inspired movement system
  • Distinctive visual design
  • Class-based gameplay encourages teamwork
  • Integrated solo and multiplayer progression

Cons

  • Limited selection of maps and modes
  • Unpredictable artificial intelligence
  • Complex and sometimes cluttered HUD
  • Steep learning curve for newcomers
  • Dwindling online player base

Parkour-driven team shooter in a stylized, near-future world

Dynamic Movement Meets Team Play

Brink is a team-based first-person shooter set in a dystopian future where society is on the brink of collapse aboard the floating city known as the Ark. Developed by Splash Damage, the game's standout feature is its SMART (Smooth Movement Across Random Terrain) system which introduces parkour-inspired movement mechanics typically rare in shooters.

Players can select from three body types: light, medium, and heavy. Light characters move quickly and scale obstacles with agility, while heavy characters offer more firepower but move at a slower pace. The SMART button allows for automatic navigation across barriers and vertical surfaces, injecting a new sense of mobility into traditional gunfights.

Campaign and Multiplayer Blend

The campaign places players into the ongoing conflict between the Resistance and Security factions. Missions can be played solo with AI teammates or in cooperative multiplayer. Notably, both single-player and multiplayer share the same set of eight maps, blurring the lines between the two experiences.

Thanks to integrated online support, players can jump in and out of campaign missions together, although the experience varies depending on team coordination and player availability. The persistent character progression system encourages experimenting with different character classes and modifications.

Class-Based Gameplay and Objectives

Brink offers four main classes: Soldier, Engineer, Medic, and Operative. Each class comes with unique abilities tailored to different match objectives, such as planting explosives, reviving teammates, constructing turrets, or hacking systems. Mission objectives are dynamic, changing based on your class and the overall match context. This system encourages team cooperation but can feel overwhelming at first, given the variety of tasks frequently presented in rapid succession.

Content and Presentation

Brink’s visual style is distinctive, with exaggerated character models and a unique, comic-inspired design. The Ark itself provides a compelling backdrop, rich with an atmosphere of decayed luxury and urban struggle.

However, the game is limited by a modest selection of maps and modes. While the artwork and animation are impressive, the repetitive use of environments and scenarios quickly becomes apparent. Navigating the user interface can be confusing at times, with a cluttered HUD contributing to information overload.

Performance and AI

While Brink’s movement system is innovative, AI performance in solo play is inconsistent. Friendly bots may act unpredictably, becoming either overly aggressive or frustratingly passive in critical situations. Enemy AI behind the scenes varies from underwhelming to occasionally overwhelming, which can diminish the experience for those preferring solo play.

Multiplayer matches are where Brink shines. Cooperative play with human teammates allows for strategic planning and coordinated maneuvers, highlighting the class system's strengths and the inventive level design. Still, the player base is much smaller now, which can make finding active matches a challenge.

Final Thoughts

Brink aimed to evolve the team shooter formula with its dynamic movement and class-driven objectives. While the SMART system and striking visual presentation set it apart, a limited amount of content, unrefined AI, and a steep learning curve keep it from reaching its full potential. For those seeking a different take on objective-based FPS gameplay, Brink offers a unique experience, though it may leave some players wanting more depth and polish.

Pros

  • Innovative parkour-inspired movement system
  • Distinctive visual design
  • Class-based gameplay encourages teamwork
  • Integrated solo and multiplayer progression

Cons

  • Limited selection of maps and modes
  • Unpredictable artificial intelligence
  • Complex and sometimes cluttered HUD
  • Steep learning curve for newcomers
  • Dwindling online player base